The paper game "Six by Six" can be played on a A4 sheet of paper.
For parents and children who can't go out because of the corona-virus, I created a board game that can be made with a piece of paper.
You can download it for free.
It's a backgammon kind of game, but it's easier and more exciting.
I'm Japanese and I'm not good at English. Please forgive me if the explanation is difficult to understand.
Translated with www.DeepL.com/Translator (free version)
This is a newly developed game, so there are no strict rules. Players are encouraged to talk to each other and have fun communicating with each other as they go along.
Download the PDF (free)
Both boards and panels can be made on a single A4 sheet. It's also easy to make. (The second page is an explanation of how to play.)
Features of Six by Six
You will need two dice. You can play with two or three players. I think kids can enjoy it from around 8 years old.
The first prototype looked something like this.
Players must go forward their team (3 frames) by 36+1 squares (6x6) to win the game.
More than half of the squares have a "Rule of Square" that allows you to roll the dice again to go further or give your opponent a penalty.
You can advance one frame by the total of the two dice, or you can advance two frames one at a time. In addition, the "Rule of Squares" allows you to move frames other than those stopped in a square, so your strategy is important.
The "Rule of Squares" can be applied in succession, so there is a possibility that the game will be in a "continuous combo state" and you can finish at once.
However, there is also a "Rule of Squares" that allows you to take back the frames of the opposing team that have scored, so you can't let up until the last person on your team has scored.
Two dice have a higher probability of totaling "6" or one of the dice being a "6" and the latter has a higher probability of the multiplication of the two dice being a "multiple of 6", so the continuous combo acts like a probability change.
How to make a game
It's easy to make. Print and cut the board apart along the line of the scissors, and cut the panels into each trapezoidal shape with three equilateral triangles connected.
Each frame has its own name, so please cut it so that the same name becomes a single piece.
The cut panels should be folded along the dotted line so that the bottom of the tetrahedron is out of the way.
Alice / Carol / Eve are one team. There is also the team of Bob / Dave / Franc and the team of Grace / Holly / Isabel.
Because of the character of the combo, it may be difficult to tell which frame is which when you do a combo, so each frame is given a proper noun so that you can confirm that it is Alice's "Cast two Dice".
I designed it with this in mind.
We wanted to make a game that is easy to play and fun for parents and children, so we designed it with this in mind.
You can play with 2 or 3 people.
It is easy to make in one A4 sheet.
One play time is about 10 minutes.
It's not a rule that a beginner can't beat an expert.
There are elements of dictation and strategy, not just luck.
The difference in the probability of rolls when multiple dice are used is not well known, so we want to use this as a catalyst for enthusiasm.
In the future, when the English version is made, it will be made into English in advance so that it will not be difficult to translate.
Backgammon, which has a long history, is sophisticated and very interesting, but it is difficult to play because of the high level of abstraction, the complexity of the rules, and the long playing time.
It started with the idea of a short version of that, and from the first turn it was "awesome", and there were times when I was scratching my head at the call, and I was trying to make it a game where there could be an upset until the end, and it took on this shape.
There are a lot of parts that could be refined a bit more, and since it's an extension of the prototype and was made with Google Slides, it doesn't look great.
However, I thought it would be a good idea to release this at the right time of year, so I decided to release it here.
As a result of several debugging plays, one play takes about 10 minutes. It's a good practice to hone your sense of quantity, as it uses four arithmetic operations up to two digits. You are welcome to play with your child who is bored by the school holidays.
I will continue to make a series of "paper games" when I come up with an idea. Please feel free to enjoy the previous 5-5 Shogi.
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