"3D Character for Adventure"Unity Asset information
Unity version 2021.3.4f1
"Extinguisher" object requires "Animation Rigging".
Please install "Animation Rigging" from Package Manager.
It is recommend using "Generic" rig type of the character.
"Humanoid" rig type does not animate face.
Render Pipeline : URP
Each of the models have the number of Material is 1.
Each of the models have the number of textures is 1.
Each of the models have Texture size 1024 x 1024 pixels.
Polygon
character : 10007 triangles
box : 12 triangles
extinguisher : 1196 triangles
pipe : 140 triangles
Animation
Character
- action_climb
- action_extinguisher
- action_jump
- action_kick
- action_push
- action_switch
- action_typing
- action_weapon
- basis_crawl
- basis_crouch
- basis_liedown
- basis_situp
- basis_stand_box
- basis_stand_extinguisher
- basis_stand_fear
- basis_stand_swim
- basis_stand_weapon
- basis_stand
- basis_standup_fallhips
- basis_standup
- basis_tired
- damage_backward
- damage_crawl
- damage_crisis_bitten
- damage_crisis_swim
- damage_crisis
- damage_down
- damage_extinguisher
- damage_faint
- damage_faint_back
- damage_faint_swim
- damage_fall
- damage_fall_back
- damage_fall_back_ground
- damage_fallhips_backward
- damage_fallhips_fear
- damage_fallhips
- damage_swim
- damage_weapon
- damage
- door_locked
- door_open
- door_unlock
- extra_glad
- extra_shame
- extra_speak
- extra_thinking
- item_box_liftup
- item_box_putdown
- item_get
- item_pickup
- item_putdown
- item_take
- item_throw
- move_crawl
- move_run_box
- move_run_extinguisher
- move_run_fear
- move_run_weapon
- move_run
- move_swim
- move_walk_box
- move_walk_extinguisher
- move_walk_fear
- move_walk_sneak
- move_walk_stairdown
- move_walk_stairup
- move_walk_tired
- move_walk_weapon
- move_walk
enemyBall
- arm_drop
- arm_idle
- arm_pickup
- arm_stop
- arm_wakeup
- base_idle
- base_stop
- base_wakeup
- eye
- propeller_idle
enemyBox
- action_eye
- basis_idle
- basis_idle_alert
- basis_stop
- basis_wakeup
- basis_walk
- basis_walk_alert
enemyShark
- action_eat
- move_swim
- move_swim_left
- move_swim_right
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