4次元立方体(それぞれの軸に対応する辺の色分け)
4次元立方体とそれぞれの軸に対応する辺を色分け
MouseCamera mouseCamera;float angle = 0;P4Vector[] points = new P4Vector[16];float x, y, z, w = 0;float offset=0;float red, green, blue = 0;void setup() { size(800, 800, P3D); mouseCamera = new MouseCamera(800.0, 0,