Are you ready for the AR world? (Day 23)

Today is April 29, 2020. 

In Japan, it is a national holiday, celebrated as the birthday of Emperor Showa. (昭和の日)

It is also the first day of Golden Week

Because there is a cluster of national holidays around the end of April and beginning of May, many Japanese workers get about a week off during this time.

Unfortunately, not for this year, because of the novel coronavirus, the Japanese government is asking people to stay home.

I cannot go back to Taiwan, well, to be more precise, I cannot even get out of the city I live which is Ikebukuro.

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Anyways, the weather is really good today with about 20 degree Celsius in Tokyo. 

I had an online meetup with the founder of OnePlanet.Inc, Tomohiko. He shared his vision of AR in 10 years.

Here is a quick note from our conversation:

1. Augmented reality glasses will replace phones in 10 years

Starting right from 2020, Google, Apple, and Facebook are investing aggressively in AR and VR. 

Currently, AR applications on our phones usually require us to do a lot of physical movements.

Users very quickly** stop using them REPEATEDLY** if they do not receive either a good dose of endorphin or do not see the HIGHEST utility from the mobile phone application...  by Vitaliy Goncharuk.

On the contrary, AR glasses offer a rather** physically passive experience**. The AR applications of glasses have an even better chance than mobile apps to affect our daily lives.

2. Hype cycle of AR glasses   

The hype cycle **is a graphical representation of the life cycle stages a technology goes through from **conception to maturity and widespread adoption. ( by Gartner Hype Cycle). Check the hype cycle prediction for AR/ VR :


3. Startups are seeking opportunities for AR glasses applications

As technology becomes increasingly ubiquitous, more and more people will adopt AR glasses. 

Just like when the first iPhone was released in 2007, there is a big blue ocean for AR applications.

4. From 2D experience to 3D experience

3D design is taking over the app world. 

Designers and software engineers have to prepare themselves for new skills in building products that interact with users in a 360-degree environment. 

Check the AR design guidelines published by Google to learn about how to design great UX for AR. 

Cool, this is a whole new world for me, maybe I will do more research for UX in AR...


 


いいなと思ったら応援しよう!