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Equipment Guide by Level

Equipment Guide by Level
What we can show you is only a recommendation, not an absolute indicator.

Initial
Begin making practical equipment at level 40 or so.
Before that time, we recommend equipment that can be obtained through beginner campaigns and the like.
You can make equipment that looks cool.
You can change its performance with jewels.

Level 35
(General material) Proof of sea hunting (for construction and looting)

Level 40
(General material) Two Moon Flutes (for research)
(General material) Two Circlet of Protection (for construction)
(Monster material: Noceros) Noceros menace (for internal administration and looting)

Level 45
(Material for Noceros) Shock of Giant Beast (for internal use and for looting)
(Material: Griffon) Claws of Griffon (for internal use and for looting)

Level 50
(Noceros) Electric lance (for internal use and looting)

Level 55
(Material: Griffon) Griffon's Shoes (for internal administration)

Once you have the equipment for internal affairs, make the primary equipment for each type of soldier!
The primary equipment here is,
Attack and defense for at least a single troop type,
or at least increase the attack of a single troop type, or at least increase the attack of a single troop type.
or at least to increase the attack of a single troop type.

Infantry 
Head: Mega Maggot/Bon Appetit (somewhat difficult to procure)
Main Terror Thorn
Sub Terror Thorn
Armor Frostwing
Legs: Mechatrojan (somewhat difficult to procure)
Accessory Terror Thorn
Archers
Head: Frostwing
Main: Jay wide arm
Sub Jay wide arm
Armor Frostwing
Foot: Hoot Owl (somewhat difficult to procure)
Accessory Jay wide arm
Cavalry
Head Gargantua
Main Gargantua/Saber Fan (somewhat difficult to procure)
Sub Black Wing (somewhat difficult to procure)
Armor Saber Fan (somewhat difficult to procure)
Saber Fan (somewhat difficult to procure)
Accessory Gargantua

At level 60, you can make secondary specialized equipment!
All 60
Infantry 
Head Serpent
Main: Cottage Roar
Sub: Snow Beast
Armor: Terror Thorn (high HP) OR Tidal Titan (high defense)
Legs Tidal Titan
Accessory Serpent, Necrosis, Bon Appetit, Terror Thorn
Archers
Head: Jade Arm, Serpent, Killer Bee
Main: Herd Rider
Sub Serpent
Armor: Hootclaw
Feet Black Wing
Accessory Mega Maggot
Cavalry
Head: Saber Fan, Killer Bee
Main: Gaurilla, Necrosis (auxiliary infantry)
Sub: Grim Reaper, Hootclaw
Armor Mechatrojan
Legs Gargantua, Tidal Titan, Arc Flipper
Accessories: Gaurilla, Necrosis (large defense), Arc Flipper

The Curse Shaman is summoner related.
Make a set of summoner's treasure of general materials as well.

The steam gear set is for t5. I haven't seen it.

Hunters, as you can see, are for defeat.

We should specialize in one troop, which depends on the fact that in a normal battle in Lomova, it is not that common for one front line to be wiped out.
We believe that the battle will be more successful if the defensive affinity between the direction and us is concentrated in one point on the front line.
Although we will be attacked somewhat by others, it should be possible to cut down morale in battle with the front line that has the best affinity and leave the battle with more results as an average.

About Jewels
There are basically three slots, which can be specialized into three statuses.
My personal recommendation is to specialize in attack and defense for the main troops and attack for the sub troops.
This is to gain an advantage in attack and defense with the main troops on the front line, and then pursue with the sub troops.
Since only one type of equipment can be attached to one type of equipment at a time, it is not possible to use jewelry from events such as the Dragon Arena.
Therefore, it is not possible to place jewels for attack, attack, and defense without using jewelry from events such as Dragon Arena, and the cost is high.

If requested, we can present separate equipment for blockers and attackers.

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