Roadmobile Individual Guide7
⑦Now that you have built so many soldiers, don't you want to fight?
Aside from whether the castle can keep going forever, you can fight a little bit if you are creative.First of all, make preparations. In a sense, preparation before battle is everything.
Let's build more medical clinics.Let's destroy the manor and increase the number of medical facilities to 5 or more. This is like recoverable physical strength.If the total capacity can be made to be about 150k, I think it can be operated with a field force for collection + shelter constant evacuation main force.
[Let's make the troops compact.If the number of troops is the same, the higher rank troops are naturally stronger. First of all, the third unit.If you build a base with t3 troops entering the shelter + t3 troops entering the medical center and use the shelter basically all the time, you can build a base with not so many deaths (of t3).
Let's use a safe directional formation.The bowmen's formation is the safest one. The bowmen's formation can be liberated through research. It is convenient to make soldiers in a well-balanced and appropriate manner so that resources will not be depleted. The siege weapon is unnecessary unless you have a special operation.
[Let's use magical beast equipment.Please find equipment that increases bow attack power, cavalry and infantry durability from the materials you have on hand that are derived from magical beasts. It is difficult to say which ones you will get, as it depends on the event being held.It is not easy to say which ones will be available, as it depends on the event being held.
Choose an opponent you can beat.Consider the opponent's statistics and the guild they belong to to see if you can beat them. You can also get information from world chat and the guild bulletin board.
Choose the right time to attack.A castle whose troops are marching or returning cannot move, so observe the target, and when it is in the process of marching or returning, it is relatively easy to hit the troops with an attack.Also, if you discover a castle in the process of attacking another castle, you can force it to choose between being attacked or being attacked at the transition point if you establish a march against it.It is also a good idea to warp to the next castle just before returning and attack it.In addition, by carefully observing the opponent's castle and knowing when it is likely to be inactive, you may be able to surprise the opponent. Reconnaissance is easily discouraged and should only be used to confirm results.
Protect your soldiers while fighting.If you are not confident in your ability to intercept, leave only the troops you will use to attack in the castle and put them in shelters or gold mines in the Mirage Realm.If you use the Allied Forces described below, you have at least 5 minutes before they leave, so you can call them back from the shelter and have them join the Allied Forces in time.
Create the right moment to attack.If possible, coordinate with your friends. If you defend your troops and randomly teleport them while the enemy is advancing, you can force the return of enemy troops from afar. In this case, the castle will temporarily become unmovable and unbarrierable.It is also possible to hit the allied forces with a great move by pulling them to the edge of the world with an advanced transfer. Divide the enemy troops into pulling and offensive roles to make the attack successful.
Let's use the Allied Forces.When you attack with the Allied Forces, you can put more forces than a normal single castle at once and attack.If the barrier is not put up by the time the Allied Forces land, they will automatically track the opponent and attack.
Let's send out the Lords.When a road is deployed, it can fight with about twice the performance. If you don't suffer a heavy defeat, the Lord will not be caught, so try it when the time is right.
Let's get the hell out of here. Then go home.If you are not very confident, staying in the attack area will only risk being attacked by the enemy who has gathered, the strongman who wants to hunt the soldiers, and the berserker who wants to fight for the time being.Once you have done what you need to do, use random teleportation to hide in the kingdom. If you want to return to the colony for an event, you should redeploy the barrier between the random teleport and the colony before returning.Basically, the location of the event guild's colony is always bookmarked and monitored. If you return to the colony without barrier and interceptor preparations, you may be attacked immediately.
Accumulate troops in the cathedral.The soldiers in the cathedral can be revived immediately if the conditions are met, and the maximum number of soldiers in the cathedral is quite large, so they are useful in case of emergency.Moreover, it is possible to push out high ranks who have died to the medical center.To take advantage of this, you can flood the medical center with a large number of first corps soldiers, etc., around the battlefield 8 or a suitably strong castle, and puncture the medical center just once.After that, leave at least one person behind and accumulate them by completing all the heavenly missions. This will create an unlimited time shelter where you can accumulate dead soldiers (first unit) and pull them out immediately.You can't make it unnecessarily, but it is useful to have it. It is a good idea to pull it out in a kingdom vs. kingdom situation.
With this configuration, as long as you manage the troops in the shelter (every 12 hours), you can leave the rest without putting up barriers.⑧ Kingdom vs. Kingdom (the most difficult content to understand)Rank 3 (participation prize) is delicious, so participate as much as possible.Do I have to be strong? No, you don't have to be. You can participate by leaving the barrier on most of the time.What to prepareRandom teleportation scrolls (obtained naturally)4-hour barrier or 8-hour barrier (obtained naturally)Troop 3 cavalry (as many as you have)Troop 1 infantry (as many as you have)Talent reset (nice to have)
This content is roughly1The upper tier fighting for wonders and fortresses2 people who are not battle hardened and who will interfere with the gathering3 those who are not combat-oriented to harvest.The kingdom will be divided into two groups and compete for overall points as a kingdom.
It is up to luck if everyone is cooperative or not, so you only need to aim for rank 3 as an individual or guild.
3People who are not suitable for combat to pick upThis role is recommended. It is possible to contribute even if left unattended for quite some time.You can get points by putting up barriers, randomly teleporting to enemy countries, and if possible, collecting level 3 or higher ores in the vicinity.The enemy will send a small amount of t2 troops and so on, assuming that the first troops are collecting,So, you should send the infantry of the first unit mixed with a modest amount of cavalry of the third unit as an escort to the extraction formation and make it a cavalry line! You can aim for a counter.Once you succeed in countering, you will be able to drive away the lower ranked castles. If a higher level castle finds you, a strong force will be sent against you and you will definitely be annihilated.I have the impression that you will be attacked generally within 2 hours of level 4. With this configuration, it is possible to leave the castle unattended by sending a team to pick up the samples about every two hours if possible.The first time the user sends out a pickup, if the resource tile level is 3 or higher, he or she will dig for about 2 hours and return home.After the return, a random teleportation is performed once to shake off bookmarks, etc., and a unit is sent out with a collection time set to be less than the stay time, taking travel time into consideration, and then left alone.This allows for two full sampling sessions in one visit to the enemy kingdom (if you are lucky). If the danger level of the enemy kingdom is high and the troops are heavily wiped out, lower the target level of the resource tile.If you continue to go back to collect again, check the duration of the barrier.
2People who obstruct the collection of the materials, regardless of their strength.This role is not recommended, but if you want to do it, please do it. In the case of this role, if you leave it unattended, you will not be able to contribute much.It is a defensive role in your own country.First, random teleportation within your own country. After disarming your own barrier towards the tile where the first group of enemy infantry is collecting, you will be able to teleport to the tile where the second or higher group (cavalry, etc.) is collecting.Then, send as many or as little troops (cavalry, etc.) as possible or necessary to annihilate the enemy soldiers. It is not necessary to attack the castle.Let them escape or switch and aim at another.If there are no more enemy pickup sites nearby, use random teleports to guard another location. You can use tile kills, which you normally don't do, to your heart's content.If you are in a third unit or have an escort, you may get hit in the back, in which case you can switch and go on to the next.
At the castle level of 25, it is possible to achieve rank 3 by collecting 4 times in 8 hours.The time it takes to send the workers out to pick up the resources is just a few minutes, as they can quickly look at the resource tiles, organize them, send them all out at once, and leave. If the land is highly dangerous, it is possible to take measures to evacuate when there is some action...In the case of collecting, the total participation time of kingdom-to-kingdom [about 30 minutes total] is enough.
If the enemy kingdom wins and a gem mine springs up, just dig it in order from the nearest one.
Please don't forget to dig the Gem mines in order from the nearest one to the nearest one.