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Soldier protection guide

When the castle is attacked, the location written later will not be attacked.

shelter, medical center, cathedral
Be in a different location due to garrison, reinforcements, or gathering.
Join the Allied Forces. I will explain each.

Shelter can hold lords and soldiers for up to 12 hours
The time can be updated when you leave or take shelter.
You can put it in and take it out quickly, so use it as much as possible.
At high levels of reconnaissance, everything inside the shelter is known to the enemy.

The medical center can accommodate all soldiers who are wounded in the defense, and less than 50% of the wounded in the attack, and wait for treatment within its capacity.
Additionally, t1 soldiers are characterized by zero treatment time.
For small bases, it is recommended to always keep a T1 soldier in charge of collection within the range of the medical center in the castle, and evacuate all other soldiers.

The capacity of the medical clinic that I recommend is one troop's worth, that is, raise 5 medical clinics to a high level. The construction time for the medical clinic is short, but it requires an unusually large amount of resources, so either do your best to collect them or ask Gilmen to give you resources.

By the way, my military-related facilities are barracks 5, medical center 5, and manor 7. Originally, I had prepared a few more barracks so that I could effectively use the 3-day training speed up, but since they are rarely available, I added more manors.

The soldiers inside the medical center will also be known to the enemy by scouting, so it is not recommended to send them out for a surprise attack.

Medical clinics can revive soldiers faster than training them, but they use up more time and resources.

However, as long as no one dies, they can be revived sooner or later. If a soldier dies unexpectedly, it is a good idea to adjust the time for resurrection and consider evacuating the soldier somewhere immediately after being revived.

The cathedral accommodates a certain amount of soldiers when the number of deaths exceeds the capacity of the medical center. There are reinforcements from heaven and waiting for the resurrection, so be sure to receive the reinforcements from heaven as soon as they arrive. You probably can't store it. You can quickly revive your character by clearing and receiving things like daily quests.

By keeping at least one of the soldiers revived in the cathedral, you can always check the progress of the daily quest. It would be a good idea to use it if a soldier enters the church. Also, the soldiers inside the cathedral probably cannot be known by scouting. It may be possible to use it as a surprise attack during defense, but it is a force that can only be used once, so I would like to use it carefully. If you don't have enough soldiers, revive them quickly.

Also, consider the timing of resurrecting soldiers who were revived in the church. It is a good idea to check carefully after the enemy has left before reviving.
Even if the medical center is full, you can still fight and collect them at the cathedral, but that will involve losing a large number of soldiers. If the medical center is full and you are being treated, we do not recommend fighting unreasonably. Let's collect them quietly.

The cathedral has an overwhelmingly large capacity compared to a medical clinic. I've never used it up.

If you are in a garrison, you are not in a base, so if you are attacking a castle, you will not be attacked by the enemy.
However, the fact that I moved it to the garrison area means that the enemy will know about it and become a target for attack, so it is a real emergency situation.
Use it to evade when the attacker is far enough away.
Also, just building a garrison is not considered a military action, so don't enter Castle Berserker and put up a barrier.
You can leave room.

Since the garrison cannot interfere with reconnaissance, the enemy will know your strength. It will be easily blown away.

Reinforcements and garrisoning of friendly territory are military actions. In that case, you will not be able to apply the barrier within 15 minutes from the time you go.
Information will also be known if reinforcements or reconnaissance are carried out in the territory where you are stationed.
Also, since you can see moving troops, think of it as an emergency evacuation if you are adjacent to the enemy.
Even if you move before being adjacent to an enemy, there is a possibility that it will be bookmarked and peeked at.
Try not to expect too much from this workaround

There are two types of collection locations. Mirage Realm with regular location and monthly fee.
When collecting resources from a normal location, attacking the resource gathering area and killing tiles is somewhat disliked within the kingdom, so it is reasonably safe. It will take about a few hours. However, it is not absolutely safe.
If there is no barrier for the attacker, the attack will be successful.

Resource extraction areas within the Mirage Realm are safe. If the maximum resource possession is large enough, the time it takes to collect resources can be set to 12 hours, and it can be treated as a pseudo-shelter.
However, using gathering as a refuge is difficult to move and is not suitable for letting small numbers of soldiers escape. Because I'll be back soon

There are two methods for allied forces, each with advantages and disadvantages.
By creating an 8-hour coalition, you can use it as a pseudo-shelter, and you will not be attacked while participating.
Also, the fact that you are participating in the Allied Forces will be known through scouting, but since there is no change in the appearance of the castle whether you are participating or not, it will not be noticed unless there is a spy in your guild.

If you set up an allied force in a dark den, the advantage is that it won't become a castle berserker, so you can leave room for a barrier and evacuate. Participants can also be protected by entering the battle hall, and there is no barrier removal.
The disadvantage is that the soldiers return at the same time as the dark nest disappears, which disappears about once a day.
Also, it cannot be selected if another player has selected it in the Allied Forces.

If you form an allied force with harmless players such as BOT guild players, the advantage is that you can participate for a full 8 hours and protect your troops.
The disadvantage is that a castle berserker will spawn and the castle will not be able to put up a barrier for 15 minutes or less. Participants will probably not be able to put up barriers either. There will be a warning though. If you carry out an allied attack against a member of a guild, all guilds will be notified. In particular, a thoughtless Allied attack on a high ranking guild puts guild members at risk. Be sure to check your opponent beforehand. It is convenient to create a target as a bookmark.

For some reason I get attacked a lot.
Always keep a load and 1 unit in the shelter, 1 unit of allied forces in the BOT guild, save soldiers in the church, keep the medical center as free as possible with no injuries, and place only t1 for collection at the base within the range of the medical center. I have created a structure where no one will die at my base except at certain times.
I hope that what I have taught you will be helpful.

いいなと思ったら応援しよう!