Roadmobile Individual Guide10

⑩What you can do when you are attacked
Castles that casually attack other people's castles are basically [far superior in strength]. It is [infinitely difficult] to take on these castles head-on by yourself.Basically, if you follow this guide, the only damage you will suffer is gold. However, we will once again post ways to reduce the damage when you are attacked and ways to regain the load.
Once attacked and defeated, the castle may be bookmarked as a castle that can be attacked and won. Since it is only bookmarked with coordinates, it is possible to escape by random teleportation itself.If you are an event guild, you do not have to move because you will miss the colony.
Bring back the soldiers and protect them.Activate the medical station and wake up the soldiers. It takes less time to wake up soldiers than to train them.Activate the cathedral to receive the dead soldiers and reinforcements from heaven. You can return the dead soldiers in the cathedral in a shorter time by completing and receiving the heavenly missions.After returning the dead soldiers, promptly put them in a shelter and keep them there. You can assume that the base will always be under attack from then on.
It is not always possible to win by yourself, but just give it a try!Attack with a base that doesn't reduce the number of soldiers.Expand the medical station until the main soldiers are in it. Then you can continue to fight with or without barriers, assuming that you can use the medical station and the cathedral.If you can gather dozens of guildmen who fight in a similar manner and use an allied force, you will be able to win against an enemy of the same rank.
Various ways to get the load back.The load was taken! It's tough, isn't it? Actually, the disadvantages are much less than before.You can no longer use the heroes that have been taken as a load in the Exodus, Defense, and Adventure Modes.You cannot change your equipment (it will still work).You cannot change your talents (they are still in effect).This is all. The effects of equipment and talents are working fine. So, in the extreme, you don't even need to get them back.If you still want to get it back, you can use the following methods.
Reclaiming by force of armsIf you have captured a lord, you can always know the location of the person who has captured the lord. The coordinates are shared within the guild, and each person's load is put in a shelter, and thenGather as many soldiers as possible in the battle hall of the strongest person in the guild and attack with allied forces.If you succeed, you can destroy the enemy base and liberate it.
Put a bounty on your head.After you have spent all the money you have to put up a bounty, periodically broadcast the bounty and your location in the world chat. After you have put up a bounty with all the money you have, you can periodically post your bounty and location information in world chat.
[Try to negotiate a ransom.How about this much gold? How about this amount of gold? There is no problem in Japanese. You can use the translation. Sometimes the ransom is set at a good price and you can release them.
[Agitate them to get them to execute you] *Deprecated.Aggravate them lightly to irritate them and have them executed preferentially. It is relatively easy to obtain resurrection berries, and it is a good idea to resurrect a dead lord and bring him back to life.
When it's not good enough, it's not good enough.Nothing will get through to the perverts whose hobby is to collect loads. Give up quickly and do your best.ーーーーーーーーーーーーーーーーーーWelcome.I don't know if anyone has read this far, but the play to increase power is the exact opposite of the original low-mover's play, and is composed of irreversible elements.In other words, the game is about building a strong castle that can be used in battle through severe play, such as not taking all the lord missions, destroying unnecessary construction once it is done, or not raising the level of the castle.On the other hand, the creation of traps, soldier training, and construction are elements that can be used to earn power for events, etc. and then discarded, so the use of acceleration items, etc. will be completely different from this guide.If you would like to play more with Lomova, it would be better to create a new account and strengthen it in a relaxed and steady manner, as you will be thrown into an unusually tough battle if you keep that account.I hear it is both difficult and fun if you take into account the division of roles such as intelligence, scouting, gathering, attacker, storage, etc. from [the] very beginning....
Self-Study: A Manual for Developing a CastleGoal: Highly self-contained Hero 25, KVK support-ready castle.Reject all lord missions. Destroy production facilities for level cap release after they are basically used (gems for immediate destruction are very cheap)Only trap types are released for adjusting trap power, and wall HP increases are strictly forbidden. Trap destruction is not a factor to be taken into consideration.Shelters are always in use, so basically no need to respond to invasion. Watchtower is the minimum to release the cap.Since hero battle skills do not require rank in the first place (an increase of 50k in leadership makes no difference), do not raise the rank of heroes that are not needed.Adjustment of troop levels is based on a 200k t3 main troop for shelter (+50k possible under the assumption of loading) and a 160k t3 troop for resident collection, with four 25 medical stations as the standard. From there, t1 infantry for collection is constantly produced and sent to the cathedral in the field.Ignore everything except infantry durability, cavalry in general, artifacts based on bow attack power, equipment, and jewel reinforcement.Reset talents before kvk, and participate in barrier to the extent possible by targeting level 3-4 resource mining based on the 117% talent acceleration configuration of harvesting for kvk. Cavalry formation + t1 extraction team + t3 escort team to target counters to the extent possible.There are no plans to release t5.We are not planning to release t5. We sometimes obtain them even if we have to cut off gems. Permanent treasures (500 Japanese yen. If you use the acceleration of soldier training derived from permanent treasure (500 Japanese yen, permanent) to break through a single point, etc., it seems possible to achieve the hell level.If you can get skills that include debuffing enemy infantry and cavalry, debuffing enemy bow attack power, and increasing the speed of the army's march, train a summoner. Otherwise, leave it alone.We imagine green monsters and green gems as the most frequently obtained equipment.
In normal times, there is no problem no matter how many tile kills you get. I think that the rate of material acquisition is already over, so it is necessary to always collect as much as possible.If you take into account the decrease of one piece of material, you will be in trouble if the material situation is less than about 20m.The most effective time to open the Mirage Realm is around castle level 23-24 due to resource constraints.The second period would be endless mining of moon crystals one month after the release of t5...?A large amount of moon crystals will be needed, and it is doubtful if we will be able to operate one unit as a main unit.

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