Generative Art #191
Code
void setup() {
size(800, 800);
pixelDensity(2);
noLoop();
rectMode(CENTER);
}
void draw() {
background(0);
noStroke();
tile();
noiseSeed(int(random(10000)));
}
void tile() {
int count = 20;
float s = width/count;
for (int j = 0; j < count; j++) {
for (int i = 0; i < count; i++) {
float x = i*s+s/2;
float y = j*s+s/2;
fill(colors[0]);
square(x, y, s);
fill(colors[1]);
rects(x, y, s);
shuffleCol();
}
}
}
void rects(float x, float y, float s) {
float nScl = 0.003;
float count = int(noise(x*nScl, y*nScl)*8);
float ss = s/count;
push();
translate(x-(s/2), y-(s/2));
for (float j = 0; j < count; j++) {
for (float i =0; i < count; i++) {
float xx = i * ss + ss / 2;
float yy = j * ss + ss / 2;
square(xx, yy, ss*0.8);
}
}
pop();
}
int[] shuffleCol() {
int[] array = colors;
int n = array.length;
int i, t;
while (n > 0) {
n--;
i = int(random(n));
t = array[n];
array[n] = array[i];
array[i] = t;
}
return array;
}
void mousePressed() {
redraw();
}
void keyPressed() {
if (key == 's')saveFrame("####.png");
}
int[] colors = {#ffffff, #140d4f, #2ab7ca, #ee2677, #0cce6b};
int getCol() {
return colors[(int)random(colors.length)];
}
Happy coding!
応援してくださる方!いつでもサポート受け付けてます!