ProcessingでGenerative art#34
Processing.orgにあるExampleのFollowを参考に作りました。
Code
int num = 100;
float[] x = new float[num];
float[] y = new float[num];
float segLength = 5;
float hue;
void setup() {
size(900, 600);
pixelDensity(2);
blendMode(ADD);
colorMode(HSB, 360, 100, 100, 100);
background(0);
noFill();
hue = random(360);
}
void draw() {
stroke(hue, 80, 80, 50);
dragSegment(0, mouseX, mouseY);
for (int i=0; i<x.length-1; i++) {
dragSegment(i+1, x[i], y[i]);
}
}
void dragSegment(int i, float xin, float yin) {
float dx = xin - x[i];
float dy = yin - y[i];
float angle = atan2(dy, dx);
x[i] = xin - cos(angle) * segLength;
y[i] = yin - sin(angle) * segLength;
segment(x[i], y[i], angle);
}
void segment(float x, float y, float a) {
pushMatrix();
translate(x, y);
rotate(a);
line(0, 0, segLength, 0);
popMatrix();
}
void mouseReleased() {
hue = random(360);
}
void keyPressed() {
if (key == ENTER) {
background(0);
}
if (key == ' ') {
saveFrame("####.png");
}
}
応援してくださる方!いつでもサポート受け付けてます!