見出し画像

ProcessingでGenerative art #73

画像加工あり

Code

int count = 3;
int actRandomSeed = 0;
int drawMode = 1;

void setup() {
  size(800, 800);
  pixelDensity(2);
  colorMode(HSB, 360, 100, 100, 100);
}

void draw() {
  randomSeed(actRandomSeed);
  background(360);
  divideRect(10, 10, width-10, 10, width - 10, height - 10, 10, height - 10, count);
}

void divideRect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int n) {
  if (n == 1) {
    if (drawMode == 1) {
      strokeWeight(3);
      stroke(0);
      if (random(1) > 0.66) {
        fill(0, 100, 100);
      } else if (random(1) >0.33) {
        fill(240, 100, 100);
      } else {
        fill(58, 100, 100);
      }
    }

    if (drawMode == 2) {
      noStroke();
      if (random(1) > 0.66) {
        fill(0, 100, random(75, 100));
      } else if (random(1) >0.33) {
        fill(236, 100, random(75, 100));
      } else {
        fill(360);
      }
    }

    if (drawMode == 3) {
      strokeWeight(1);
      stroke(0);
      if (random(1) > 0.75) {
        fill(64, 99, 100);
      } else if (random(1) >0.7) {
        fill(210, 100, 100);
      } else if (random(1) >0.65) {
        fill(119, 96, 67);
      } else if (random(1) >0.6) {
        fill(0);
      } else if (random(1) >0.4) {
        fill(316, 100, 100);
      } else {
        fill(360);
      }
    }

    beginShape();
    vertex(x1, y1);
    vertex(x2, y2);
    vertex(x3, y3);
    vertex(x4, y4);
    endShape(CLOSE);

    if (drawMode == 3) {
      int d = 5;
      fill(0);
      noStroke();
      ellipse(x1, y1, d, d);
      ellipse(x2, y2, d, d);
      ellipse(x3, y3, d, d);
      ellipse(x4, y4, d, d);
    }
  }

  n--;

  if (n > 0) {
    float randomPointX = map(randomGaussian(), -5, 5, (x1+x4)/2, (x2+x3)/2);
    float randomPointY = map(randomGaussian(), -5, 5, (y1+y2)/2, (y3+y4)/2);

    divideRect(x1, y1, (x2+x1)/2, ( y1+y2)/2, randomPointX, randomPointY, (x1+x4)/2, (y4+y1)/2, n);
    divideRect((x2+x1)/2, ( y1+y2)/2, x2, y2, (x2+x3)/2, (y2+y3)/2, randomPointX, randomPointY, n);
    divideRect(randomPointX, randomPointY, (x2+x3)/2, (y2+y3)/2, x3, y3, (x3+x4)/2, (y3+y4)/2, n);
    divideRect((x1+x4)/2, (y1+y4)/2, randomPointX, randomPointY, (x3+x4)/2, (y3+y4)/2, x4, y4, n);
  }
}

void mousePressed() {
  actRandomSeed = (int)random(100000);
}

void keyPressed() {
  if (key == 's')saveFrame("####.png");
  
  if (key == '1')drawMode = 1;
  if (key == '2')drawMode = 2;
  if (key == '3')drawMode = 3;

  if (keyCode == UP)count += 1;
  if (keyCode == DOWN)count -= 1;
}

Happy coding!

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