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1. ãã¶ã€ããŒvsããããããŒ
Relationships matter. It's that simple.âš
ç°¡åã«èšã£ãŠãäž¡è ã®é¢ä¿ã¯éèŠã§ãã
When everyone is aligned on the product vision and scope, itâs much easier to keep a project on track.
å šå¡ããããã¯ãã»ããžã§ã³ãšã¹ã³ãŒããäžèŽããŠãããšããããžã§ã¯ããè»éã«ä¹ããã®ãã¯ããã«ç°¡åã«ãªããŸãã誰ãããããä¿¡ããŠåãçµãã§ããŸãã
Successful teams come together. They have chemistry. They have a shared vision that everyone believes in and is working towards.
æåããããŒã ã¯å£çµããŠããŸãã圌ãã«ã¯ã±ã¡ã¹ããªãŒããããŸãã誰ããä¿¡ããŠåãçµãã§ããå ±éã®ããžã§ã³ãæã£ãŠããŸãã
As a designer, you can't do it all. Well, with some basic coding knowledge and a little know-how, you canâbut you wonât be nearly as effective as with a cross-team effort.
ãã¶ã€ããŒãšããŠããã¹ãŠã®äœæ¥ãäžäººã§ããããšã¯ã§ããŸãããããã€ãã®åºæ¬çãªã³ãŒãã£ã³ã°ã®ç¥èãšå°ãã®ããŠããŠãããã°ãããã¯å¯èœã§ãããããŒã ã§ã®åãçµã¿ã»ã©ã¯å¹æçã§ã¯ãããŸããã
When you know someone doesnât respect you, there is no trust. And when thereâs no trust or autonomy, people donât do creative work.
誰ããããªããå°éããŠããªãããšãç¥ã£ãŠãããšããããã«ä¿¡é Œã¯çãŸããŸããããããŠãä¿¡é ŒãèªåŸæ§ããªããšãã人ã ã¯åµé çãªä»äºãããŸããã
One of the most important things for designers is to have a strong collaborative partnership with engineers. âš
ãã¶ã€ããŒã«ãšã£ãŠæãéèŠãªããšã®1ã€ã¯ããšã³ãžãã¢ãšã®åŒ·åãªååé¢ä¿ãç¯ãããšã§ãã
No great design work happens without that partnership being in place.
ãã®ããŒãããŒã·ããã確ç«ãããŠããªããã°ãåªãããã¶ã€ã³ã¯çãŸããŸããã
2. ãã¶ã€ããŒãããããããŒã®ãªã¬ãŒã·ã§ã³ã·ãã
These relationships aren't just built around kind words and active listening, thoughâthey're forged through thoughtful action.
ãããã®é¢ä¿ã¯ã芪åãªèšèãç©æ¥µçã«è³ãåŸããããšã§æ§ç¯ãããŠããã ãã§ã¯ãããŸãããææ ®æ·±ãè¡åã«ãã£ãŠç¯ãããŠããŸãã
Friction is created when marketers and designers fail to appreciate the scope of work required for a given request or bring the developers into planning discussions far too late in the process.
ããŒã±ã¿ãŒãšãã¶ã€ããŒãç¹å®ã®ãªã¯ãšã¹ãã«å¿ èŠãªäœæ¥ã®ç¯å²ãç解ã§ããªãã£ãããããããããŒãããã»ã¹ã®éåžžã«é ã段éã§è°è«ãèšç»ããããããšãæ©æŠãçããŸãã
Designers face these same challenges when working with developers.
ãã¶ã€ããŒã¯ãããããããŒãšååãããšãã«ãããã®åã課é¡ã«çŽé¢ããŸãã
Actions speak louder than words.
è¡åã¯èšèãããéåŒã§ãã
To deliver top-notch creative work, designers and developers need relationships centered on trust, appreciation, and respect.
âšäžæµã®åµé çãªä»äºãæäŸããããã«ããã¶ã€ããŒãšããããããŒã¯ä¿¡é Œãæè¬ããããŠå°æ¬ãäžå¿ãšããé¢ä¿ãå¿ èŠãšããŸãã
Thereâs a lot that can happen in building rapport with engineers.
ãšã³ãžãã¢ãšã®ä¿¡é Œé¢ä¿ãç¯ããšãããŸããŸãªããšãèµ·ããåŸãŸãã
You build empathy out of spending time with people and understanding their perspectives... so when weâre working through a project, we have those relationships to rely on.
人ã ãšæéãéããã圌ãã®èŠç¹ãç解ããããšããå ±æãç¯ãããšãã§ããŸãããŸããããžã§ã¯ããéããŠåããŠãããšãããäºãã«é Œãåãããšãã§ããŸãã
Once these teams learn to come together and collaborate effectively as one, the sky's the limit to what they can design, prototype, and build together.
ãããã®ããŒã ã1ã€ã«ãªã£ãŠå¹æçã«ã³ã©ãã¬ãŒã·ã§ã³ããããšãåŠã¶ãšãèšèšããããã¿ã€ãäœæãããã³æ§ç¯ã§ãããã®ã®éçããªããªããŸãã
3. æé©ãªã³ã©ãã¬ãŒã·ã§ã³ã»ã¯ãŒã¯ãããŒ
Every company and every team will work a bit differently, but
there are a few essential elements you'll need to create an optimal connected workflow between design and engineering.
ãã¹ãŠã®äŒç€Ÿãšãã¹ãŠã®ããŒã ã¯å°ãç°ãªã£ãŠåããŸããã
ãã¶ã€ã³ãšãšã³ãžãã¢ãªã³ã°ã®éã§æé©ãªæ¥ç¶ã¯ãŒã¯ãããŒãäœæããããã«å¿ èŠãªããã€ãã®éèŠãªèŠçŽ ããããŸãã
Your processes may be casual or codifiedâregardless, these workflow steps will help.
ããã»ã¹ã¯ã«ãžã¥ã¢ã«ãŸãã¯äœç³»åãããŠããå ŽåããããŸããããããã®ã¯ãŒã¯ãããŒæé ã圹ç«ã¡ãŸãã
ïŒ. åªå é äœããå§ãã
It's easy to get into "that's not my job" arguments when there's no context for a specific project. âš
ç¹å®ã®ãããžã§ã¯ãã®ã³ã³ããã¹ãããªãå Žåããããã¯ç§ã®ä»äºã§ã¯ãããŸããããšããè°è«ã«å ¥ãã®ã¯å®¹æã§ãã
âšâšStart with the big picture. âš
ãŸãã¯å šäœåããå§ããŸãã âš
âšWhat's the ultimate goal of this email template, landing page, user interface, or mobile app? Is it to improve the user experience, boost functionality, rebrand, or something else?
ãã®ã¡ãŒã«ã»ãã³ãã¬ãŒããã©ã³ãã£ã³ã°ã»ããŒãžããŠãŒã¶ãŒã€ã³ã¿ãŒãã§ãŒã¹ããŸãã¯ã¢ãã€ã«ã»ã¢ããªã®æçµçãªç®æšã¯äœã§ããïŒ
ãŠãŒã¶ãŒã»ãšã¯ã¹ããªãšã³ã¹ã®åäžãæ©èœã®åŒ·åããã©ã³ãå€æŽãªã©ãç®çãšããŠããŸããïŒ
When kicking off a new project, consider using Atlassianâs Roles and Responsibilities play.
æ°ãããããžã§ã¯ããéå§ãããšãã¯ãAtlassianã®åœ¹å²ãšè²¬ä»»ã䜿çšããããšãæ€èšããŠãã ããã
This play helps to define everyoneâs duties from the get-go so you have crystal-clear expectations throughout the project.
ããã¯æåããå šå¡ã®çŸ©åãå®çŸ©ããã®ã«åœ¹ç«ã¡ããããžã§ã¯ãå šäœãéããŠæ確ãªæåŸ ãæ±ãããšãã§ããŸãã
When teams gain context, they start to see beyond their respective work.
ããŒã ãã³ã³ããã¹ããååŸãããšãããããã®äœæ¥ãè¶ ããŠèŠãå§ããŸãã
Designers begin to see that it might be worth scaling back the amazing visuals to improve page load time to ultimately improve the experience for the end-user.
äŸãã°ãâšãã¶ã€ããŒã¯ãããŒãžã®èªã¿èŸŒã¿æéãæ¹åããŠãæçµçã«ãšã³ãã»ãŠãŒã¶ãŒã®ãšã¯ã¹ããªãšã³ã¹ãæ¹åããããã«ãããžã¥ã¢ã«ãçž®å°ãã䟡å€ããããããããªãããšã«æ°ä»ãå§ããŸãã âšâš
And developers may realize that it's worth the extra effort to create more responsive designs to accommodate different devices and clients.
âšãŸããããããããŒã¯ãããŸããŸãªããã€ã¹ãã¯ã©ã€ã¢ã³ãã«å¯Ÿå¿ããããã«ãããã¬ã¹ãã³ã·ããªãã¶ã€ã³ãäœæãã䟡å€ãããããšã«æ°ä»ããããããŸããã
Start with priorities, and many of your conflicts will sort themselves out naturally.
åªå é äœããå§ããŠãã ãããããããã°ã察ç«ã®å€ãã¯èªç¶ã«è§£æ±ºããŸãã
5. ãŸãšãŸãã®ããããŒã ãäœæãããã³ç¶æ
When it comes to design and implementation, some designers and developers are going to butt heads.
ãã¶ã€ã³ãšå®è£ ã«é¢ããŠã¯ãäžéšã®ãã¶ã€ããŒãšããããããŒã¯é ãæ©ãŸããããšããŠããŸãã
âthat's why it's important to build relationships outside of projects.
ãã®ããããããžã§ã¯ãã®å€éšã§é¢ä¿ãæ§ç¯ããããšãéèŠã§ãã
Whenever possible, create harmonious teams with members who'll work well togetherânot just a hodgepodge of talented designers and developers.
å¯èœãªå Žåã¯ãã€ã§ããæèœã®ãããã¶ã€ããŒãããããããŒã®å¯ãéãã ãã§ãªããäžç·ã«ããŸãæ©èœããã¡ã³ããŒãšã®èª¿åã®ãšããããŒã ãäœæããŠãã ããã
When working on projects, you donât always get to choose the team you work with.
âšãããžã§ã¯ãã«åãçµããšããäžç·ã«ä»äºãããããŒã ãåžžã«éžæã§ãããšã¯éããŸããã
Sometimes you have to play the hand youâve been dealt. When bringing a new team together, consider the 4 stages of team formation:
æã ããªãã¯ããªããé ããããã³ãããã¬ãŒããªããã°ãªããŸããã æ°ããããŒã ããŸãšãããšãã¯ãããŒã 圢æã®4ã€ã®æ®µéãèæ ®ããŠãã ããã
6. ããŒã 圢æã®4ã€ã®æ®µé
Forming:
Team members are generally polite and positive, but thereâs still some anxious energy in the air as roles are defined and relationships are formed.âš
圢æïŒ
ããŒã ã¡ã³ããŒã¯äžè¬çã«ç€Œåæ£ããååãã§ããã圹å²ãå®çŸ©ãããé¢ä¿ã圢æãããããã空äžã«ã¯ãŸã äžå®ãªãšãã«ã®ãŒããããŸãã
Storming:
As time goes on, conflicts eventually arise, and these are dealt with in the storming process.
âšã¹ããŒãã³ã°ïŒ
æéãçµã€ã«ã€ããŠãæçµçã«ç«¶åãçºçãããããã¯ã¹ããŒãã³ã°ããã»ã¹ã§åŠçãããŸãã
Work styles are questioned and stress enters the equation.
åãæ¹ãåãããã¹ãã¬ã¹ãæ¹çšåŒã«ãªããŸãã
Norming: Team members resolve their differences and begin
to find where they each fit in the group puzzle.
âšããŒãã³ã°ïŒ
ããŒã ã¡ã³ããŒã¯éãã解決ããŠéå§ããŸãããããããã°ã«ãŒãããºã«ã®ã©ãã«åãŸãããèŠã€ããããã«ã âš
Often, teams will cycle between storming and norming from time to time as they resolve emerging conflicts and establish new normals.
âšå€ãã®å ŽåãããŒã ã¯ãæ°ããªå¯Ÿç«ã解決ããæ°ããæ³ç·ã確ç«ãããšãã«ãã¹ããŒãã³ã°ãšããŒãã³ã°ã®éã埪ç°ããŸãã
Performing:
Performing is the stage where processes, structures, and relationships work without friction. Teams thrive at this stage, delivering their best work with the least amount of stress.
ããã©ãŒãã³ã¹ïŒ
ããã©ãŒãã³ã¹ã¯ãããã»ã¹ãæ§é ãããã³é¢ä¿ãæ©æŠãªãã«æ©èœãã段éã§ãã ããŒã ã¯ãã®æ®µéã§ç¹æ ããæå°éã®ã¹ãã¬ã¹ã§æé«ã®ä»äºãæäŸããŸãã
Once you've formed your dream team, keep the cohesive vibes going.
倢ã®ããŒã ãçµæãããããŸãšãŸãã®ããé°å²æ°ãä¿ã¡ãŸãããã
Meet regularly and keep all parties in the loop. Maintaining a close-knit team with frequent communication will prevent technical impracticalities from road-blocking any projects.
å®æçã«äŒãããã¹ãŠã®é¢ä¿è ãåžžã«ææ¡ããŠãã ããã é »ç¹ã«ã³ãã¥ãã±ãŒã·ã§ã³ããšãç·å¯ãªããŒã ãç¶æããããšã§ãæè¡çãªéå®çšæ§ããããžã§ã¯ãã®åŠšãã«ãªãã®ãé²ãããšãã§ããŸãã
âš7. åãã£ãŠãã¹ãŠãæ±ãã
Bring your development team into the process as early as possibleâdonât wait until youâve finalized your designs to get feedback from your friends in engineering.
ã§ããã ãæ©ãéçºããŒã ãããã»ã¹ã«åå ãããŠãã ããããã¶ã€ã³ãå®æãããŸã§åŸ ã£ãŠã¯ãããŸããããšã³ãžãã¢ãªã³ã°ã®å人ã«ãã£ãŒãããã¯ãæ±ããŠã¿ãŸãããã
Initiate the Hot Potato process from the get-go.
æåãããããã»ãããã»ããã»ã¹ãéå§ããŸãã
It's better to ask for everything upfront than ask for this, that, and more down the road.
ãããããããããŠãã£ãšå ã®ããšãæ±ããããããåãã£ãŠãã¹ãŠãæ±ããæ¹ãè¯ãã§ãã
When you approach your developers, provide all the specs you'll need.
ããããããŒã«ã¢ãããŒããããšãã¯ãå¿ èŠãªãã¹ãŠã®ã¹ãã¯ã¹ãæäŸããŠãããŠãã ããã
Don't make the engineers dig through emails, Slack conversations, documentation, and more to find the information they need.
ãšã³ãžãã¢ã«ãå¿ èŠãªæ å ±ãèŠã€ããããã«ã¡ãŒã«ãSlackã®äŒè©±ãããã¥ã¡ã³ããªã©ãæãèµ·ãããããªããšã¯é¿ããŠãã ããã
Inspectã䜿çšãããšããšã³ãžãã¢ãªã³ã°ã®æé«ã®ä»²éãšã®ã³ã©ãã¬ãŒã·ã§ã³æ¹æ³ãå€é©ããŸãã詳现ã«ã€ããŠã¯ããã¡ããã芧ãã ããã
8. ä»äºã«é©ããããŒã«ã䜿çšãã
Whether you're using Freehand, the real-time digital whiteboard, to brainstorm with the team, Prototype to transform your static designs into clickable prototypes, or Design System Manager (DSM) to connect your design and code, you need a synergetic platform that make the workload easier for you and your developer pals.
ãªã¢ã«ã¿ã€ã ã®ããžã¿ã«ãã¯ã€ãããŒãã§ããFreehandã䜿çšããŠããŒã ãšãã¬ã€ã³ã¹ããŒãã³ã°ãè¡ãå Žåã§ããPrototypeã䜿çšããŠéçãªãã¶ã€ã³ãã¯ãªãã¯å¯èœãªãããã¿ã€ãã«å€æããå Žåã§ããDesign System ManagerïŒDSMïŒã䜿çšããŠãã¶ã€ã³ãšã³ãŒããæ¥ç¶ããå Žåã§ããçžä¹å¹æã®ãããã©ãããã©ãŒã ãå¿ èŠã§ãã
Twilio SendGrid's Marketing Campaigns, for example, lets you build emails with visual drag & drop WYSIWYG editors or feature-rich HTML code editing. Plus, once your developers build the responsive templates, it's easy for you to edit pixel by pixel without breaking structural code.
ããšãã°ãTwilio SendGridã®ããŒã±ãã£ã³ã°ãã£ã³ããŒã³ã§ã¯ãèŠèŠçãªãã©ãã°ã»ã¢ã³ãã»ããããã®WYSIWYGãšãã£ã¿ãŒãŸãã¯æ©èœè±å¯ãªHTMLã³ãŒãç·šéã䜿çšããŠã¡ãŒã«ãäœæã§ããŸãã ããã«ãããããããŒãã¬ã¹ãã³ã·ããã³ãã¬ãŒããäœæãããšãæ§é ã³ãŒããå£ãããšãªãããã¯ã»ã«ããšã«ç°¡åã«ç·šéã§ããŸãã
9. 次åã®ããã«èãããããŠæ¹åãã
The workflow shouldn't end with the project. âš
ã¯ãŒã¯ãããŒã¯ãããžã§ã¯ãã§çµããã¹ãã§ã¯ãããŸããã
To improve future collaborations, youâll need to have a post-mortem of sorts. You can learn more about post-mortems in the free book Principles of Product Design.
å°æ¥ã®ã³ã©ãã¬ãŒã·ã§ã³ãæ¹åããã«ã¯ãããçš®ã®äºåŸåæãå¿ èŠã«ãªããŸãã äºåŸåæã«ã€ããŠè©³ããã¯ãç¡æã®æžç±ããããã¯ãã»ãã¶ã€ã³ã®ååããã芧ãã ããã
âš
Meet together as a team and hash out (politely) the good, bad, and ugly:
ããŒã ãšããŠäžç·ã«éãŸããäžæããã£ãããšãæãããã«ãããªãã£ããã®ãè¯ããªãç¹ãèªãåããŸãã
⢠What went well?
äœãããŸããããŸãããïŒ
⢠What went wrong?
äœãäžæããããŸããã§ãããïŒ
⢠How can we prevent this hiccup from happening in the future?
ãã®åé¡ãå°æ¥çºçããã®ãã©ã®ããã«é²ãããšãã§ããŸããïŒ
⢠Why did this roadblock occur? How can we avoid it?
ãªããã®é害ãçºçããã®ã§ããïŒ ã©ãããã°ãããåé¿ã§ããŸããïŒ
⢠Did we meet our deadline? Why or why not?
â¢ç· ãåãã«éã«åããŸãããïŒ ãªããŸãã¯ãªãããã§ã¯ãªãã®ã§ããïŒ
⢠What are our learnings and takeaways?
â¢ç§ãã¡ã®åŠç¿ãšãã€ã³ãã¯äœã§ããïŒ
The purpose of this meeting is not to point the finger of shame and blame.
ãã®äŒè°ã®ç®çã¯ãæ¥ãšéé£ã®æãæãããšã§ã¯ãããŸããã
It's to discover gaps and friction so that you can collectively plan how to patch them up and prevent future issues.
ã®ã£ãããšæ©æŠãçºèŠããŠãããããä¿®æ£ããŠå°æ¥ã®åé¡ãé²ãæ¹æ³ããŸãšããŠèšç»ã§ããããã«ããããšã§ãã
Post-mortems and retrospectives (retros) arenât the same thing. Post-mortems happen after a project is completed, while retrospectives happen during the process. äºåŸåæãšã¬ããã¯åããã®ã§ã¯ãããŸããã äºåŸåæã¯ãããžã§ã¯ãã®å®äºåŸã«çºçããŸãããå顧å±ã¯ããã»ã¹äžã«çºçããŸãã
Retrospectives encourage change to occur throughout the process to improve the final result.
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