Evil Dead: The Game Current Status (English article)
(This is a google translated article.)
I wonder if Metascore's 70-point range was a reasonable evaluation.
First of all, the basics of the game are very good.
It feels like a mixture of "Friday the 13th" in "BioHazard Resistance", which is a lot of fun in itself.
However, there are still some parts where the balance is rough.
The conclusion of the end game is that the survivor has an advantage between 3: 7 and 4: 6.
In addition, the killer's laying-down era has been long, and the fact that rank matches have not been implemented may have spurred the killer's spiciness.
Hereafter, it becomes a problem.
This is an overwhelmingly bad part on the development side
I have mixed the firepower up in the level tree.
The survivor side has the benefit of firearms and cooperation, so it can cover the low level (if you keep the turn around properly), but the killer side does not.
This is because the killer side doesn't have a good CC, and it doesn't have a good long-range attack.
And there isn't enough mana or CD to work alone.
(Paper and knife events are a little better, but they can't be linked)
In particular, the CC side is devastating, and since it is not possible to quickly control the CC like RTS, it is inevitable that the Thaiman firepower game will be head-on.
(Units that are not possessed are weak and do not become firepower)
Necro was on the Stier for a while because he was able to defeat it a little, but he died when the survivors were informed that "If you kill the whistle blower, the rest is the same."
After the map is over, it is a killer's standard to step on a trap, rush from there, possess a survivor with firepower and defeat the survivor with a survivor, but just writing now I really thought, "The killer unit is meaningless."
Isn't it no longer necessary to kill a survivor with a survivor?
After all, it is the survivor who has the strongest firepower, so it is the strongest to take control of the survivor.
Bullets can also be consumed.
By the way, if you can't find a survivor quickly in the early stages, the killer's in-match level will not rise and the survivor's equipment will be enhanced, so you will be able to compete in the early stages.
Is this game design okay?
And the killer guys already know a lot
The problem that some survivors dodge too many times.
This is, of course, mentioned as a problem on reddit as well.
I think it will be fixed soon.
As a meta of Dodge, the military commander Basic Gero Build is born.
No ... Gero's CC isn't a big deal ...
Anyway, I want you to put a CC that can be used more on the killer side.
Bring a smoker from L4D, bring a charger.
At this time, you can be a jockey or a hunter.
I'm talking about the end game, so there are many parts that I disagree with.
This is the current state of Evil Dead: The Game.
For the time being, I am a military commander Lv.45 (Necro has the wreckage of Lv.25)
Mackerel is also touching all the way.
And I've been playing against people who seem to be VC parties many times.
(Even if you cut the view other than Amanda on the decoy portal and attack from behind Amanda, other than Amanda responded immediately, so maybe a VC party)
Based on the above, the conclusion of the endgame is that "survivors are strong".
Unless you cooperate with Roku (excluding Pablo), it is natural that the killer is usually strong, so I will omit it.
To summarize as a killer problem
・ There is no firepower other than possession
・ There is no means to damage from outside the cooperation (no long-range attack)
・ Because there is no decent CC, strong cooperation cannot be broken.
Is the cause of the killer disadvantage.
Aside from firepower and long-range attacks, I think the lack of a decent CC is a fatal injury.
(Make Henrietta's headlock carry as fast and far as a fool)
Once again, the fundamental part of the game is good.
In fact, it was fun enough to stop my heart until I saw the above coarseness, and I was so enthusiastic about writing an introductory article.
(I have withdrawn it because I can no longer recommend it)
It's probably good to see the coarseness, and it can be said that future improvements will add a little more fun.
I wonder if I will come back again depending on the balance patch.
By the way, I was also a survivor, so if I mention the dissatisfaction from the survivor
・ Turn on PushTalk (reddit completed)
・ Climb the steps (reddit completed)
・ Show the inventory of other guys
I wonder if it's about this ... As for performance, it's an optimized PT, so there is nothing in particular.
The car is really strong, and even if the killer uses 100 mana to stop it, he can get it back in an instant!
that's all.