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First GameDev experience / Godot engine
Lately I've been trying to study #gamedev on my own.
The first experience was Unreal. This engine takes up a lot of space and requires a pretty strong computer. Unfortunately, this is not for me.
Unity turned out to be too complex on the part of the program code. I am not a programmer at all, but only a designer.
Right now I like @godot_engine the most. Very accessible for beginners.
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In the course of this work, I created a character in #Blender3D , animated it using #Mixamo , and programmed a series of actions in the game space.
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