Blender 3D / New work / Sculpting and Texturing
I am sharing a new work as part of my study of sculpting and texturing realistic portraits. This time I wanted to achieve the greatest realism, in comparison with my previous works.
A fragment of the workflow, texturing in Substance Painter 3D:
Finished compositions, Workbeanch render in Blender:
Finally:
Thanks for Watching!
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My ArtStation
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P.S: Some variants of the appearance and headdress of the model. I didn't know until the last moment what the final result would be and tried everything.