"Spoil enemy's start" RoSD miniMap mission
This article is a mini-map scenario for enjoying RoSD in a small space.(Thank you Google Translate)
Test play scenery
Purpose
Space saving
100JPYen Shop 30x30(played area 28x28)cm joint-mat x 4 that can be played in a narrow space.
SET-UP
This mission is played same layout on 58x 58cm table(joint-mat).
Terrain layout
Tall Bush (Heavy Cover) ×10 This size is Rough guide.
01 26.5×7.75 cm
02 13.5×5.5 cm
03 8×5.25 cm
04 13.25×5 cm
05 17.5×8 cm
06 13×10.5 cm
07 7.5×6.75 cm
08 12.5×10 cm
09 17.5×7.5 cm
10 13×15.5 cm
07 should be 6 inches away from the bottom edge.
How to cut green mat
25x25cm Green Mat x2
MINIATURES
4 Giant Flies
6 Gnoll Fighter
5 Gnoll Archer
2 Gnoll Sergeant
1 Troll
4 Recruit
Scenario 1 : DISCOVERY
When you notice the burning smell during the patrol, which is already filled with thick fog during the dark day, you find a simple camp for the enemy's scouts. The enemy seems to be burning a bush with a fire. There is no sign of rest and apparently they are preparing to move, so rangers decided to attack without missing the attack chance.
SET-UP
Place all heroes within 3” of the ‘top’ of the table edge. Place two Gnoll Fighters and two Gnoll Archer on the center.
CLUE MARKER 1: place between the upper edge of the map and the enemy. CLUE MARKER 2: Place on center of the initial placement of the enemy.
SPECIAL ROULES
- Due to the thick fog, the line of sight is limited to 12”.
- The enemy moves only once.
- Target point is No.09 Bush.
- Gnoll Fighter and Archer give top priority to burning bushes even when the hero is in sight.
- When the Gnoll Fighter and Archer, burns the bush even once, it escapes toward the bottom of the table.
- Gnoll sergeant team is an exception. Act normally. The first move will go straight if the enemy cannot be seen.
- Gnoll set fire to bush no.09, survival roll over 20(accumulation beyond the turn of the total value of multiple gnolls).
- Fire fighting is survival roll over 20+burning turns(accumulation beyond the turn of the total value of multiple heros.).
EVENT CARDS
Red card A ~ 6
A: Giant Flies × 2 Place it in the center of the left or right side.. Flies move ignoring bushes.
2: Giant Flies × 2 Place it in the center of the left or right side.. Flies move ignoring bushes.
3: Gnoll Sergeant team that was patrolling
Gnoll Sergeant × 1
Gnoll Archer × 1
Place the left side of the center of the bottom side(Between bushes 8 and 9).
If there are no heroes in sight, the first move will go straight to the top.
4: Middle boss who came to pick up
Gnoll Sergeant × 1
Place the left side of the center of the bottom side(Between bushes 8 and 9).
5: Gnoll who came to join.
Gnoll Fighter × 1
Gnoll Archer × 1
Place it in the center of the left or right side.
6 Gnoll who came to join.
Gnoll Fighter × 1
Gnoll Archer × 1
Place it in the center of the left or right side.
CLUE MARKER
CLUE MARKER 1 Get recovery medicine +5
CLUE MARKER 2 Perception roll 13
Success: Get "a burnt order and a simple map” It seems that you came to the shrub to find out the movement route of the horde and burned extra bushes to make a way.
Failure: A piece that seems to be a burnt map
OUTCOME AND EXPERIENCE
Outcome
End after 6 rounds
EXPERIENCE
・ +15XP Bushes did not disappear
・ +10 get “a burnt order and a simple map”
・ +5XP Obtained recovery medicine
・ Number of escaped Gonlls
0 : +10XP
1 ~ 3 : +5XP
4 or more :None
・ +5XP Gnoll Sergeants
・ +3 Gnoll Fighter, Archer
・ +2 Giant Flies
RESULT
If you managed to defeat the opponent, you could quickly search for the enemy's belongings and get a recovery medicine, so you can recover completely.
Scenario 2: JAMMING
Test play scenery
As you were vigilant and treating, you noticed that the enemy was marching uninterrupted. The enemy is already approaching. I heard the voices of friendly forces running away from here and there. You have decided to lure the marching enemies down, reduce the number of enemies, and move to a place where you can signal to the main army to save your fleeing companions.
SET-UP
Place all heroes within 3” from the center of the left or right sides.
Place it in the center of the bottom side
1 Gnoll Sergeant
1 Gnoll Archer
Between bushes 8 and 9
1 Gnoll Fighter
1 Gnoll Archer
Between bushes 9 and 10
SPECIAL ROULES
- Due to the thick fog, the line of sight is limited to 12”.
- The enemy moves only once.
- Target point is out of top edge.
- After defeating Gnoll, roll the dice and get item. Cannot be carried over to other scenarios.
- 14 to 17 : you get the recovery medicine +3.
- 18 to 20 : you get the herb "Anceras".
EVENT CARDS
Red A ~ 6
A: Gnoll Sergeant team that was patrolling
Gnoll Sergeant × 1
Gnoll Archer × 1
2 : Troll × 1
3: Companions chased by the enemy
Gnoll Fighter × 2 Place it in the bottom of the left or right side(edge of bush).
Recruit ×1 A place 7 inches away from the enemy near the top.
4,5,6: Companions chased by the enemy
Gnoll Fighter × 1 Place it in the bottom of the left or right side(edge of bush).
Recruit ×1 A place 7 inches away from the enemy near the top.
OUTCOME AND EXPERIENCE
Outcome
End after 6 rounds
EXPERIENCE
・ +15XP At least one hero survives
・ +3XP Number of soldiers who survived outside the table
・ +10XP Troll
・ +5XP Gnoll Sergeants
・ +3 Gnoll Fighter, Archer
RESULT
Knowing the enemy's strength, you havetened to a place where you can raise a signal to shake off the enemy's pursuit and inform your friends.
Ending
・ The enemies with the remaining bushes started fighting because they were disturbed by the bushes, and the number decreased by 10%, and the march was delayed by one day. Thanks to the fact that they were able to do enough, you guys who returned to the city were able to take a rest slowly.
・ No bushes left
・ Survived and ended The regular army knew from the smoke signal and was able to make the minimum preparations
・ The regular army, which ended in failure, was surprised without knowing it, and since the battle began with confusion.
I hope that everyone can enjoy this mission.
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