見出し画像
space BreakoutGame {
    properties {
        dimension: Topology<Number>(2)
        continuous: Topology<Boolean>(false)
        temporal: Topology<Boolean>(true)
    }

    // ゲーム時間の構造
    shape TimeFlow {
        properties {
            delta: Topology<Number>
            continuous: Topology<Boolean>(false)
            frame_rate: Topology<Number>(60)
        }

        // 時間発展
        mapping evolve() {
            properties {
                continuous: false
                deterministic: true
                periodic: true
            }

            path {
                update_game_state ->
                process_collisions ->
                render_frame
            }
        }
    }

    // ボールの定義
    shape Ball {
        properties {
            position: Topology<Vector2D>
            velocity: Topology<Vector2D>
            radius: Topology<Number>
            active: Topology<Boolean>
        }

        // ボールの移動
        mapping move() {
            properties {
                continuous: true
                temporal: true
            }

            path {
                update_position ->
                check_boundaries ->
                handle_collisions
            }
        }

        // 衝突判定と反射
        mapping collide() {
            properties {
                reversible: true
                elastic: true
            }

            path {
                detect_collision ->
                calculate_reflection ->
                update_velocity
            }
        }
    }

    // パドルの定義
    shape Paddle {
        properties {
            position: Topology<Vector2D>
            width: Topology<Number>
            speed: Topology<Number>
        }

        // パドルの移動
        mapping move() {
            properties {
                continuous: false
                input_driven: true
            }

            path {
                read_input ->
                validate_position ->
                update_position
            }
        }
    }

    // ブロックの定義
    shape Block {
        properties {
            position: Topology<Vector2D>
            size: Topology<Vector2D>
            active: Topology<Boolean>
            points: Topology<Number>
        }

        // ブロックの状態更新
        mapping update_state() {
            properties {
                discrete: true
                reversible: false
            }

            path {
                check_collision ->
                update_active_state ->
                calculate_score
            }
        }
    }

    // 入力制御システム
    shape InputController {
        properties {
            key_states: Topology<Map<String, Boolean>>
            response_time: Topology<Number>
        }

        // キー入力の処理
        mapping process_input() {
            properties {
                discrete: true
                event_driven: true
            }

            path {
                read_key_states ->
                map_to_actions ->
                update_game_state
            }
        }
    }

    // ゲーム状態管理
    shape GameState {
        properties {
            score: Topology<Number>
            lives: Topology<Number>
            level: Topology<Number>
            active: Topology<Boolean>
        }

        // ゲーム状態の更新
        mapping update() {
            properties {
                temporal: true
                discrete: true
            }

            path {
                check_win_condition ->
                check_loss_condition ->
                update_game_status
            }
        }
    }

    // メインゲームループ
    mapping game_loop() {
        properties {
            continuous: true
            temporal: true
            input_responsive: true
        }

        path {
            while(game_active) {
                process_input ->
                update_ball ->
                update_paddle ->
                check_collisions ->
                update_blocks ->
                update_score ->
                render_frame
            }
        }
    }

    // 衝突検出システム
    shape CollisionSystem {
        properties {
            precision: Topology<Number>
            response_type: Topology<String>
        }

        mapping detect_and_resolve() {
            properties {
                continuous: false
                deterministic: true
            }

            path {
                check_ball_paddle ->
                check_ball_blocks ->
                check_ball_walls ->
                resolve_collisions
            }
        }
    }
}

// 実装詳細
space GameImplementation {
    // 物理演算
    mapping physics_update() {
        properties {
            temporal: true
            deterministic: true
        }
        
        path {
            update_positions ->
            handle_collisions ->
            apply_constraints
        }
    }

    // レベル生成
    mapping generate_level() {
        properties {
            discrete: true
            deterministic: true
        }
        
        path {
            create_block_layout ->
            initialize_positions ->
            set_block_properties
        }
    }

    // スコアリングシステム
    mapping score_system() {
        properties {
            accumulative: true
            non_negative: true
        }
        
        path {
            calculate_points ->
            update_score ->
            check_high_score
        }
    }
}

プレイできるレベルになってないですけどwww