見出し画像

これは、ブロック崩しのTOPOS±Ξプログラムを視覚化したものです。
わかりやすいでしょ?わかりにくいかな?
次はもっと簡単に、game of llige の視覚化です。

Game of life:

space GameOfLife {
    properties {
        continuous: Topology<Boolean> = true
        dimension: Topology<Number> = 2
    }

    // Basic cell type
    type Cell {
        properties {
            state: Boolean
            position: Point
        }
    }

    // Grid structure
    shape Grid {
        properties {
            width: Number
            height: Number
            cells: Collection<Cell>
        }

        // Initialize grid
        mapping initialize() {
            properties {
                continuous: Boolean = true
            }

            path {
                create_empty_grid ->
                set_initial_state ->
                verify_topology
            }
        }

        // Get cell at position
        mapping get_cell(x: Number, y: Number) {
            properties {
                continuous: Boolean = true
            }

            type_signature {
                output: Cell
            }
        }

        // Get neighboring cells
        mapping get_neighbors(cell: Cell) {
            properties {
                continuous: Boolean = true
                topology_preserving: Boolean = true
            }

            type_signature {
                output: Collection<Cell>
            }
        }
    }

    // Cell evolution rules
    shape EvolutionRules {
        properties {
            birth_threshold: Number = 3
            survival_lower: Number = 2
            survival_upper: Number = 3
        }

        // Apply rules to cell
        mapping apply_rules(cell: Cell, neighbors: Collection<Cell>) {
            properties {
                deterministic: Boolean = true
            }

            type_signature {
                output: Boolean
            }

            path {
                count_live_neighbors ->
                evaluate_survival ->
                determine_next_state
            }
        }
    }

    // Main simulation controller
    shape SimulationController {
        properties {
            grid: Grid
            rules: EvolutionRules
            generation: Number = 0
        }

        // Step simulation forward
        mapping step() {
            properties {
                continuous: Boolean = true
                topology_preserving: Boolean = true
            }

            path {
                compute_next_generation ->
                update_grid ->
                increment_generation ->
                verify_topology
            }
        }

        // Run continuous simulation
        mapping run(iterations: Number) {
            properties {
                continuous: Boolean = true
            }

            path {
                initialize_simulation ->
                repeat_steps ->
                verify_final_state
            }
        }
    }

    // Visualization component
    shape GridVisualizer {
        properties {
            cell_size: Number
            grid: Grid
        }

        // Render current state
        mapping render() {
            properties {
                continuous: Boolean = true
            }

            path {
                clear_display ->
                draw_grid ->
                draw_cells ->
                update_display
            }
        }
    }

    // Pattern library
    shape PatternLibrary {
        properties {
            patterns: Collection<Collection<Cell>>
        }

        // Load pattern
        mapping load_pattern(pattern_name: String) {
            type_signature {
                output: Collection<Cell>
            }

            path {
                validate_pattern ->
                create_cell_configuration ->
                verify_topology
            }
        }
    }

    // Main game controller
    shape GameController {
        properties {
            simulation: SimulationController
            visualizer: GridVisualizer
            pattern_library: PatternLibrary
        }

        // Initialize game
        mapping initialize() {
            path {
                setup_grid ->
                load_patterns ->
                initialize_visualization ->
                prepare_simulation
            }
        }

        // Game loop
        mapping run_game() {
            properties {
                continuous: Boolean = true
            }

            path {
                process_input ->
                update_simulation ->
                render_state ->
                maintain_topology
            }
        }
    }
}

えっ?ブロック崩しのソース?書いてないですよ。上の図を作っただけです。
TOPOS-Ξでブロック崩しをつくるならどう設計する?とぅラウドに書かせただけなので・・・実際のコードは過去に挙げたかもしれないし、上げてないかもしれないwww